Tryst
'A private romantic rendezvous between lovers'.
A minimalist exploration game where players search for each other in opposite hidden dimensions. The game concludes with a map of locations and metrics such as distance traveled, close encounters and pulses (beacons) sent to each other.
I contributed to conceptualization, visual design, shader creation (Unity Shader Graph).
Visual Design ∙ Tech Art ∙ Concept Art
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