Tryst
'A private romantic rendezvous between lovers'.
A minimalist exploration game where players search for each other in opposite hidden dimensions. The game concludes with a map of locations and metrics such as distance traveled, close encounters and pulses (beacons) sent to each other.
A minimalist exploration game where players search for each other in opposite hidden dimensions. The game concludes with a map of locations and metrics such as distance traveled, close encounters and pulses (beacons) sent to each other.
I contributed to conceptualization, visual design, shader creation (Unity Shader Graph).
Design: Jasmine Nakash, Ariel Azuz, Mati Kalter
Development: Ido Lazer, Ofek Mizrahi, Batsheva Schiff
Development: Ido Lazer, Ofek Mizrahi, Batsheva Schiff
Visual Design ∙ Tech Art ∙ Concept Art





📖 Game bible art:



