Tryst
'A private romantic rendezvous between lovers'.
Tryst is a minimalist co-op exploration game, where players search for each other in hidden opposite dimensions. The game concludes with a map of locations and metrics such as distance traveled, close encounters and pulses (beacons) sent to each other.
Tryst is a minimalist co-op exploration game, where players search for each other in hidden opposite dimensions. The game concludes with a map of locations and metrics such as distance traveled, close encounters and pulses (beacons) sent to each other.
I contributed to conceptualization and visual design by creating 2D concept art for a game bible. During production, I was responsible for developing shaders in Unity's shader graph to translate this style into a cohesive 3D look.
Roles: Concept ∙ Visual Design ∙ Concept Art ∙ Tech Art





Game bible art:




Credits
Design: Jasmine Nakash, Ariel Azuz, Mati Kalter
Development: Ido Lazer, Ofek Mizrahi, Batsheva Schiff
Development: Ido Lazer, Ofek Mizrahi, Batsheva Schiff