Tryst
'A private romantic rendezvous between lovers'.
Tryst is a minimalist co-op exploration game, where players search for each other in hidden opposite dimensions. The game concludes with a map of locations and metrics such as distance traveled, close encounters and pulses (beacons) sent to each other.
I contributed to conceptualization and visual design by creating 2D concept art for a game bible. During production, I was responsible for developing shaders in Unity's shader graph to translate this style into a cohesive 3D look.
Roles:  Concept ∙ Visual Design ∙ Concept Art ∙ Tech Art
Game bible art:

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