Bloom 🌷
Bloom is a serene journey of growth and renewal, where you restore desolate planets by spreading musical flowers and solving tactile puzzles. Explore, find your voice, and spread life through creativity and sound.
Bloom was made in 6 weeks during DADIU (The National Academy of Digital, Interactive Entertainment), a collaboration between Danish educational institutions that simulates the development process of a game studio. As an Art Director, I lead Bloom's visual design and guided a department of 3D artists within a team of 14 students from art, design, sound, film, and tech backgrounds.
Art Direction ∙ 3D Modelling ∙ Tech Art
Flower Design
Flower types were designed to represent and color-code different locations on the planet, each with its own puzzles and challenges. Their large size, extravagant shapes, and sharp petals contrast with the more reserved main character, symbolizing flirtation, risk-taking, and venturing into the unknown. The designs draw inspiration from natural references, including plants I observed outdoors and at the Copenhagen Botanical Gardens.
Character Design
The main character is naked, with translucent skin that conveys vulnerability and innocence - contrasting with the bold flowers. Enlarged eyes, ears, and nose hint at heightened senses, while the absence of a mouth (until they learn to sing!) reflects their reserved nature.
Planning and Concept Art
I created illustrations to support the design team in exploring mechanics and level design concepts. These, along with visual explainers for flower types, intended actions, and animations, helped guide the designers and 3D artists.

More games:

Back to Top