Bloom
Bloom is a game about bringing life to desolate planets by planting musical flowers and solving tactile puzzles. Made at DADIU (The National Academy of Digital, Interactive Entertainment), I served as Art Director - leading Bloom's visual design and guiding a department of 3D artists within a 14-member team.
Roles: Art Direction ∙ 3D Art ∙ Tech Art
A Story Shaped by Art & Sound
Bloom's style quietly reflects its themes of growth and renewal. With no explicit dialogue or narrative, players are guided through art and sound on an emotional journey spanning several miniature planets. Pastel hues invite calm exploration, while solved musical puzzles uncover vibrant flowers that mark moments of change. With each planted seed, the planets bloom and harmonize with the player's song, leading them on a path of discovery and connection.
Final Flower - a combination of all 3
Blue Zone
Yellow Zone
Red Zone
Flowers Guide the Way
Zones are marked by flowers with distinct shapes and colors, allowing players intuitive navigation. Their bold designs contrast with the character's timid nature, inviting flirtation, risk-taking, and venturing into the unknown. A visit to Copenhagen's Botanical Gardens inspired a unique visual library of plant references (and plenty of new favorite weird plants 🌿) that helped ground the designs.
Fragile Form, Powerful Voice
I designed the character to express innocence and vulnerability, intentionally contrasting with the striking flowers. Enlarged eyes, ears, nose, and a missing mouth suggest a quiet and observing nature 👀 until they learn to sing! Their skin's inner glow (emulating subsurface scattering) reflects a hidden confidence and voice that shines from within.
2D concept art
Character sings
Final 3D model + material
Communicating Vision
Visual guides and concept art I created to align the team on style, mood, and intent - covering environments, flowers, and animations to keep visuals cohesive and support design exploration.
Credits
Game Direction: Anneli Søgård-Høyer
Production: Zedrick Villegas-Evans
Art Direction, 3D Art, Tech Art: Mati Kalter
Lead Programming: Julian Szachowicz
3D Art: Stefany í Túni
3D Art: Bowie Romer Jørgensen
Audio Design: Karl Birk Andersen
Composition: Johan Feierskov
Game Design: Caroline Sofie Hansen
Game Design: Milas Ray Manley Norman
Programming: Bruce Esplago
Programming: Emil Vilandt Rasmussen
Programming: Jingyan Wang
Programming: Nikolaj Meineche
Production: Zedrick Villegas-Evans
Art Direction, 3D Art, Tech Art: Mati Kalter
Lead Programming: Julian Szachowicz
3D Art: Stefany í Túni
3D Art: Bowie Romer Jørgensen
Audio Design: Karl Birk Andersen
Composition: Johan Feierskov
Game Design: Caroline Sofie Hansen
Game Design: Milas Ray Manley Norman
Programming: Bruce Esplago
Programming: Emil Vilandt Rasmussen
Programming: Jingyan Wang
Programming: Nikolaj Meineche