Bloom
 
Roles:  Art Direction ∙ 3D Art ∙ Tech Art​​​​​​​
Bloom is a game about bringing life to desolate planets by planting musical flowers and solving tactile puzzles. Made at DADIU (The National Academy of Digital, Interactive Entertainment), I served as Art Director leading Bloom's visual design and guiding a department of 3D artists within a 14-member team.
A Story Shaped by Art
Bloom's visual language reflects its themes of growth, harmony, and renewal. Players are guided through art and sound on an emotional journey spanning several miniature planets. Pastel hues invite calm exploration, with musical puzzles uncovering vibrant flowers that mark moments of transformation. With each planted seed, planets bloom and harmonize with the player's song - leading them on a path of discovery and connection with their world.
Blue Zone
Blue Zone
Yellow Zone
Yellow Zone
Red Zone
Red Zone
Flowers Guide the Way
Locations are marked by flowers with distinct shapes and colors, supporting intuitive navigation across the planet's surface. Their striking features contrast with the timid character, inviting them to take risks and venture the unknown.
A visit to Copenhagen's Botanical Gardens inspired a visual library of references (and new favorite weird plants 🌿) that helped ground the flower's designs.
Fragile Form, Powerful Voice
I designed the protagonist with exaggerated facial features and an absent mouth, suggesting heightened awareness and a silent nature 👀 up until their song emerges! A soft inner glow - emulating subsurface scattering - signals vulnerability and a hidden voice that shines from within.
2D concept art
2D concept art
Communicating Vision
I created visual guides to help align the team, maintain stylistic cohesion, and support game design decisions - covering environmental assets, animations, and interactions.
Credits
Game Direction: Anneli Søgård-Høyer
Production: Zedrick Villegas-Evans
Art Direction, 3D Art, Tech Art: Mati Kalter
Lead Programming: Julian Szachowicz
3D Art: Stefany í Túni
3D Art: Bowie Romer Jørgensen
Audio Design: Karl Birk Andersen
Composition: Johan Feierskov
Game Design: Caroline Sofie Hansen
Game Design: Milas Ray Manley Norman
Programming: Bruce Esplago
Programming: Emil Vilandt Rasmussen
Programming: Jingyan Wang
Programming: Nikolaj Meineche

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