Consumania
In Consumania, your goal is simple: stick to your shopping list. Fail, and you’ll spiral into uncontrollable purchasing madness. Dive into the exponential chaos of human overconsumption in the absurd, satirical world of CONSUMANIA!
A collaborative project between bachelor's and masters' students at the Royal Danish Design Academy, I was both art director and developer - creating the visual identity of the world, while also using Unity and visual scripting to bring the game's technical mayhem to life. With mechanics inspired by Katamari Damacy, it was my job to help keep the chaos coherent and fun.
Art Direction ∙ Development ∙ Visual Scripting ∙ 3D Modelling ∙ Tech Art









Concept art
2D art and 3D renders for the character and environment design of objects, vehicles, and buildings.








Playtesting
We created a flowchart listing the expected engagement level and emotional responses of players, followed by GSR+FACS analysis of participants to test our hypothesis.


Credits
Art Director, Developer, 3D Artist : Mati Kalter
Narrative Director, Level Designer, 3D Artist : Wika Domercka
Concept Artist, 3D Artist: Sara Lisinka Nielsen
Illustrator, 3D Artist : Anastasia Jacobsen
Illustrator: D.J. Goon
Narrative Director, Level Designer, 3D Artist : Wika Domercka
Concept Artist, 3D Artist: Sara Lisinka Nielsen
Illustrator, 3D Artist : Anastasia Jacobsen
Illustrator: D.J. Goon