Trial and Error is a true crime interactive experience based on real conviction cases, inspired by the Innocence Project. Read the files and testimonies, find the evidence and make a decision: guilty or innocent.

Developed with Dinara Abdullina, I optimized tech art, helped refine the level design, and was responsible for technical implementation using Unity's visual scripting. The game participated in the inaugural round of Game Hub, an independent incubator, where we delivered a vertical slice showcasing the game’s core vision.
Roles:  Tech Art ∙ Level Design ∙ Development
Credits
Concept, Level Design, UI/UX: Dinara Abdullina
Tech Art, Level Design, Development: Mati Kalter

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