Roles: Tech Art ∙ Level Design ∙ Development
Trial and Error is a true crime interactive experience based on real conviction cases, inspired by the Innocence Project. Read the files and testimonies, find the evidence and make a decision: guilty or innocent.
I designed materials, shaders, and lighting, optimizing visual cohesion and performance. Additionally, I helped refine the level design and gameplay systems, and was responsible for technical implementation using Unity's visual scripting and Playmaker.
A collaboration with Dinara Abdullina. The game participated in the inaugural round of Game Hub, an independent incubator, where we delivered a vertical slice showcasing the game’s core vision.
Credits